HUGE CHANGES: Upcoming JUNGLE NERFS in Patch 11.4 – League of Legends Season 11 | xem rank lol | Tổng hợp những thủ thuật hữu ích nhất

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HUGE CHANGES: Upcoming JUNGLE NERFS in Patch 11.4 – League of Legends Season 11 và các hình ảnh liên quan đếnchủ đề này.

HUGE CHANGES: Upcoming JUNGLE NERFS in Patch 11.4 – League of Legends Season 11

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HUGE CHANGES: Upcoming JUNGLE NERFS in Patch 11.4 – League of Legends Season 11.

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  1. 3 years ago jungle was an awesome role to play. roughly in the middle in terms of XP and gold between solo laners and bot. a good early game could get you fed and have the carry potential other lanes have. if you fell really behind, there was catch-up xp so that you could have the ability to get back into the game even without taxing or catching waves. sure, there was always that ADC that complained that jungle is OP when his jhin was getting 1shot by evelynn but for the most part, everything was good.

    then level 2 ganks came up and since most players can't ward, riot had to do something. instead of just nerfing camille and a couple others, and change the spawn timers a bit (they did all of this anyways), they thought, hey, let's rework jungle completely.

    since, jungle went through multiple iterations and changes and was never in a good state. depending on the changes/nerfs, we had tank CCbot meta where junglers were secondary supports, spamgank meta where shared XP from camping was literally better than farming or AFKfarming meta where only the farming junglers can avoid being useless.

    needless to say this made one of the most popular role in the game, becoming BY FAR the least preferred.

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  2. I'm not an expert but those jgl nerfs are: meh…
    The jgl role needed nerfs to his efficienty so the fact that gromp gains more HP is a really, REALLY good nerf because it nerfs the impact of the jgl's role in the early game without impacting that much the later stages (and it allows top lane to have a chance to be usefull at least one Time in the game)
    On the other side, i dont Know why they are nerfing XP gain… That's so unecessary… The problem with the jgl was the fact that "best jgler wins" so now the so called "best jgler" will be the same level as the mid laner and the other one (let's call it "the f**** jgler i get every game") will be 5 level behind and he will need to duo lane with top lane… (So now "best jgler wins" is even worse…)

    I'm a top laner and that's just my thoughts on the subject please if you comment be intelligent ty

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  3. People are acting like only the junglers kills camps. When even slightly ahead or behind as an adc or even certain supports like Morgana, killing the enemy krugs or raptors or gromp was a greatway to snowball your lead or catch up while still looking like you're much weaker as you're down CS but actually more equal in gold as killing gromp gives 100+ gold – the equivalent a 90 gold cannon minion and 1 caster, even before actual cannon minions are worth 90 gold. . And you got so much exp and gold. And as you're ahead the camps were most likely lower level than you, but still gave you lots of gold for no effort as the enemy cannot stop you as then they will lose more exp and gold from the wave.

    This change will make it more dangerous for allies to take the free farm in the first 10 levels as now they are hurting their jungler much more. However, if the enemy kill your camp, then it respawns over level 9 then you will get more gold & exp than them and secretly close the gap.

    Overall, I think this change will make some jungler gank sooner as now they can't just power farm till dragon then be equal level to everyone.

    I do think they should extend the kiting range though as now they survive longer, and it's obvious that some will perform better than others.

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